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Website traffic from 2p2t.org page views. Filters apply to totals, charts, and the visit log. Tracking starts from when this dashboard was added.
Pages
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Browsers / OS / devices
Visit log
Live memory + staff lists for the in-game bot. Personality stays sarcastic; memory notes only tailor answers when relevant. Saves go straight into bot.db — no bot restart needed. Restart admins can !gemini Restart the server. …; Gemini replies, then Pterodactyl restarts Minecraft.
!gemini Restart the server. Comma or newline separated. Live — no bot restart.! command cooldown. Separate from restart admins — add a name here without giving restart power. Comma or newline separated.Every unique written / unsigned book on the server. Left list is the index; the right pane is the in-game book. Spawn with /library spawn <id>.
Select a book from the list
Found in
Upload Xaero markedPois JSON, enter your current X/Z, and publish the shortest fly order. The Meteor Elytra Pilot module fetches that list and uses vanilla elytra + fireworks.
Source zip includes HANDOFF.md for the next agent.
Open this tab to load the published route.
Minecraft server analytics from plugins/2p2tCore/analytics.db (historical Plan data + live 2p2tCore logging).
Open this tab to load.
Live Folia region profiler from 2p2tCore (Spark-style tick windows, load breakdown, tickets). Select a region, then AI Analyze.
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Select a region on the left.
How to read this
- MSPT is work per tick. ≥50ms means the region blew its 20 TPS budget. ~35ms is still under budget.
- Interval = MSPT / util. Low TPS with MSPT well under 50ms usually means the region thread is shared (long interval), not that entities alone are over budget.
- min/med/P95/max MSPT separate steady load from spikes (huge max, calm median).
- Load breakdown is a relative Spark-style share (not real milliseconds) to rank chunk ticks vs mobs vs hoppers vs vehicles.
- Redstone is its own section: scheduled clocks (repeaters/observers/comparators) vs ticking hoppers/dispensers, plus neighbor-update queue.
- Chunk count only flags as a problem when it is clearly larger than the players’ view-distance square — matching view/sim is expected.
- Delete on an entity/tile type removes every matching thing in that Folia region (never players). Queued until the next plugin snapshot (~5s).
- Deleted / Restore is at the bottom of this Regions page. After delete, use that panel to restore — the live type row can disappear once count hits 0.
- Ticking TEs / block / fluid ticks come from the owning region thread. First view may say pending until the next sample.
- Export All downloads one Markdown report with every region’s numbers. Choose raw-only, or run a fresh fleet AI summary and include it in the same file.
- AI Analyze All diagnoses every live region at once (TL;DR + hotspots), then opens a chat so you can ask follow-ups without losing the report.
- AI Analyze is a Folia diagnostician (same Gemini key as map puzzle), not a recap. Result survives auto-refresh.
- Global TPS ~20 with a hot region is normal on Folia — other regions keep ticking.
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| ID | Minecraft Username | Role | Rank | Discord | Joined | Session | Actions | |
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Paid MOTD queue, custom join/leave messages, and public frame dupe window.
MOTD queue
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Custom join / leave
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Recent shop orders
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Create coupon codes and gift cards for shop checkout.
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Publish server, plugin, and website changes to the public updates page.
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Overview
Click a stat to filter. Bans sync via /api/mc/maps/bans. Versions save after colors stay stable ~3 minutes.
Find maps
Open this tab to load maps…
Recent map activity
AI assembles the grid; scroll the preview to zoom (double-click resets to fit). Enable Manual edit to drag onto empty cells or the padded edges to reshape, and click a tile to rotate 90°.
Upload images here, then run /map create <id> in-game. Images are stored on the website (no Imgur).
Open this tab to load uploads…
Delete barely-visited chunks with MCA Selector 2.8. Worlds use the Minecraft 26.2 layout (world/dimensions/minecraft/<dim>). Event arenas and the map-message End are excluded.
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1. Server power
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Minecraft must be offline before a purge can start. Kill is safest if the process hangs.
2. Worlds
3. InhabitedTime
4. Speed profile
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G1 + AlwaysPreTouch
Live status
Updates every 3s—
Purge reports
Each purge writes before/after storage, space saved, and chunks deleted (region MCA occupied slots).